Games Rules
How to play Chess, Draughts and Table Tennis

Please make use of the cleaning stations provided to sanitise the equipment you are using

Table Tennis


The aim of the game is simple; hit the ball over the net onto your opponent’s side. A point is won by you if your opponent is unable to return the ball to your side of the table (e.g. they miss the ball, they hit the ball but it misses your side of the table, or the ball hits the net), or if they hit the ball before it bounces on their side of the table.


The winner of a game is the first to 11 points! However, a game must be won by at least a two-point margin - for example, the other player must be on 9 or less. Therefore, if the score is 10-11, play must go on until there is a correct margin of 2 points between players.  


Each player serves two points in a row and then switch server. However, if a score of 10-10 is reached in any game, then each player should serve only one point and then the server should be switched. The point always goes to the player who successfully ends a rally, regardless of who has served. The ball must pass cleanly over the net – if it ‘clips’ the net and goes over, it is a ‘let’ and the service should be retaken. If it hits the net and doesn’t go over, the point goes to the other player/team. There are no second serves.

To serve: the ball should first bounce on the server's side and then the opponent's side.

Playing singles: A player takes two serves before the ball switches to the opponent to serve, except during periods of extra play where it changes each time. The first person to serve at the start of the game can be determined in many different ways, we’ll leave that up to you to decide! 

Playing Doubles: At the start of a game, the serving team will decide which player will serve first.

The first player to serve is A1, and;

A1 serves to B1 (2 serves)

B1 then serves to A2 (2 serves)

A2 then serves to B2 (2 serves)

B2 serves to A1 2 serves)


Playing again: If another game is played after, the players switch sides of the table before starting again.


The board is set up as shown. There should always be a white square at the closest right-hand side for both players.

N.B. The queen must be on a square that matches the colour of her piece.

White always moves first, and players alternate turns. Players can only move one piece at a time, except when castling (explained later).

Taking Pieces:
Players take pieces when they encounter an opponent in their movement path. Only pawns take differently than they move (explained later). Players cannot take or move through their own pieces.

Special Move: Castling

Castling is the only move that allows two pieces to move during the same turn. During castling, a king moves two spaces towards the rook that it will castle with, and the rook jumps to the other side. The king can castle to either side as long as: 

1. The king has not moved. 
2. The king is not in check. 
3. The king does not move through or into check. 
4. There are no pieces between the king and castling-side rook. 
5. The castling-side rook has not moved. 

It does not matter…

  1. If the king was in check but is no longer


  1. If the rook can be attacked by an opponent's piece before castling.

Special Move: En passant

En passant is a special movement for pawns attacking pawns. It only applies if your opponent moves a pawn two spaces, and its destination space is next to your pawn. You can take the opposing piece by moving forward diagonal to your pawn's attacked square.


A king is in check when an opponent's piece is in a position that can attack the king. A player must move their king out of check, block the check or capture the attacking piece. A player cannot move their king into check.


Putting an opponent's king in "checkmate" is the only way to win the game.

A king is in checkmate if:

  1. it is in check
  2. the opponent's piece that has the king in check cannot be captured
  3. the check cannot be blocked
  4. the king cannot move to a square that is not under attack.


Simply put, a "Stalemate" is a tie. It is achieved if there are no remaining moves for a player to make. 


Draughts is a 2-player game

Set up is shown below:

To Play
The object of the game is to capture all of your opponent's pieces or block them so they cannot be moved. Pieces are always moved diagonally, 1 square at a time, towards the opponent's side of the board. You play the entire game on the black squares - you do not need the white ones. Black always plays first. A coin is tossed to decide which player will be black. Players take turns to move a piece of their own colour.

You can capture an enemy piece by hopping over it. Capturing is also done on the diagonal. You have to jump from the square directly next to your target and land on the square just beyond it. Your landing square must be vacant. The piece captured is removed from the board. If you are able to make a move that results in a capture then you must.

Multiple Captures
You can capture more than 1 piece on a single move so long as the jumping piece has vacant landing spots in between. You cannot take 2 in a row you must land and "take off" again. The pieces are removed. If you are able to make a move that results in a capture then you must.

If you can get a piece all the way to the other side of the board, that piece becomes a king. Place a previously captured piece on top of the existing one in order to distinguish it from your other pieces. This piece can move backwards or forwards diagonally. Towards the end of the game, all the pieces will be Kings, which changes the strategy significantly.

To Win
Capture all your opponent’s pieces!

Be in the Know First with our Monthly E-Newsletter